We make mistakes, we don’t always test everything, and sometimes we have the API rug pulled up from under us and put down again backwards.
#Free chat client to replace curse install#
Waypoint packs install to %localappdata%\Funcom\SWL\Prefs\\Waypoints\, and usually have more detailed instructions. Steam: C:\Program Files (x86)\Steam\steamapps\common\Secret World Legends\Data\Gui\Custom\Flash\įuncom: C:\Program Files (x86)\Funcom\Secret World Legends\Data\Gui\Custom\Flash\Īny \scripts folder contains supporting chat scripts which should be moved to \scripts\. Some older mods include the Flash folder in the archive.įull default install paths by client type: TSWACT - Supporting chat scripts will need to be moved, and ACT is installed separatelyįlash (UI) mods can be installed manually by unzipping into \Data\Gui\Custom\Flash\ and restarting the client. Lassie’s Waypoints - Waypoint pack, installs to different location
#Free chat client to replace curse manual#
Mods with chat scripts will require additional work, and waypoint packs and legacy mods require manual installation.Ĭlockwatcher - External viewer app is packaged separately It does seem to have issues remembering they’re installed and updating or uninstalling them later. Twitch/Curse client should now correctly install most mods on the SWL Curseforge site. Older ones may have compatibility issues.
Most have active developers.Ĭurseforge TSW: Old TSW mods. Unoffical topics may not be followed by all the modders involved or have more general subject matter:Īlmost all mods are on one of these sites, or will be shortly:Ĭurseforge SWL: New or updated for SWL. Some mods have official topics for announcements and troubleshooting, which worked well in TSW so expect this list to expand. There is a # modding tag (shared with AoC, so check for the red tip), which I encourage people to make use of. Links to other # modding topics, download sites and basic instructions are below, along with chat scripting and customization guides and some intro tutorial links for people interested in developing mods.Īs with most games, use of mods is at your own risk. Most of the user interface can be fully customized and a variety of third party mods are available.